LinuxCommandLibrary

zangband

Roguelike dungeon exploration game

TLDR

Start a new game

$ zangband
copy
Start with a specific savefile
$ zangband -u [savefile]
copy
Start in wizard mode (debugging)
$ zangband -w
copy

SYNOPSIS

zangband [-n num] [-u name] [-w] [-v]

DESCRIPTION

ZAngband is a single-player roguelike dungeon exploration game, a variant of Angband which itself derives from Moria and ultimately Rogue. The goal is to descend through increasingly dangerous dungeon levels, gain experience and equipment, and ultimately defeat a powerful end boss.
ZAngband adds numerous features to Angband including wilderness areas between towns, additional races and classes, new monsters, and expanded magic systems. The game features permadeath - when your character dies, they're gone forever.
The interface is text-based using ASCII characters to represent the dungeon, monsters, and items. Movement and actions use keyboard commands.
Savefiles are stored in ~/.angband/ZAngband/save/ by default.

PARAMETERS

-n num

Start with specified server number
-u name
Use specified savefile name
-w
Start in wizard (debug) mode
-v
Enable verbose mode
--
Ignore remaining options

CAVEATS

ZAngband is a complex game with a steep learning curve. Pressing ? in-game provides extensive help documentation.
The game uses permadeath. Save frequently, but savefile manipulation (save-scumming) defeats the intended challenge.
Development of ZAngband has been largely superseded by other Angband variants like ToME, Sil, and FAangband.

SEE ALSO

angband(6), nethack(6), crawl(6), tome(6)

> TERMINAL_GEAR

Curated for the Linux community

Copied to clipboard

> TERMINAL_GEAR

Curated for the Linux community