vgmstream_cli

Play a wide variety of audio formats used in video games and convert them into `wav`.

TLDR

Decode an adc file to wav. (Default output name is input.wav)

$ vgmstream_cli [path/to/input.adc] -o [path/to/output.wav]
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Print metadata without decoding the audio
$ vgmstream_cli [path/to/input.adc] -m
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Decode an audio file without loops
$ vgmstream_cli [path/to/input.adc] -o [path/to/output.wav] -i
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Decode with three loops, then add a 3s delay followed by a 5s fadeout
$ vgmstream_cli [path/to/input.adc] -o [path/to/output.wav] -l [3.0] -f [5.0] -d [3.0]
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Convert multiple files to bgm_(original name).wav (Default -o pattern is ?f.wav)
$ vgmstream_cli -o [path/to/bgm_?f.wav] [path/to/file1.adc] [path/to/file2.adc]
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Play the file looping endlessly (channels and rate must match metadata)
$ vgmstream_cli [path/to/input.adc] -pec | aplay --format cd --channels [1] --rate [44100]
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