nethack-console
TLDR
Start NetHack
SYNOPSIS
nethack [-d directory] [-n] [-u playername] [-X]
nethack -s [-v] [-p profession] [names...]
DESCRIPTION
nethack is a classic roguelike dungeon exploration game where you descend through the Mazes of Menace to retrieve the Amulet of Yendor. The console version uses ASCII characters to represent the game world, making it playable on any terminal.
The player character (@) explores procedurally generated dungeons, fighting monsters, collecting items, and avoiding traps. The game features permanent death—when you die, the game is over and you must start fresh. This design philosophy emphasizes careful play and learning from mistakes.
Game options are configured through ~/.nethackrc or the NETHACKOPTIONS environment variable. Within the game, press ? for help and O to view and change options. Movement uses hjklyubn keys (vi-style) or numpad with number_pad option enabled.
PARAMETERS
-u NAME
Start game with specified player name-d DIR
Use alternate game directory-D
Start in debug/wizard mode (admin only)-X
Start in discovery mode (non-scoring)-n
Suppress news from game administrator-s
Display high scores and exit-v
Show version information-p PROFESSION
Filter scores by profession/role--version
Print version and exit--showpaths
Show expected configuration file locations
ENVIRONMENT
NETHACKOPTIONS
Game options and settingsNETHACKDIR, HACKDIR
Game directory locationHOME
User home directory for config filesTERM
Terminal type for display
CAVEATS
NetHack has a steep learning curve with hundreds of commands and interactions. The game does not hold your hand—experimentation and learning from deaths is expected. Save files are deleted on death (permadeath). Different distributions may have slightly different binary names (nethack, nethack-console, nethack-tty).
HISTORY
NetHack evolved from Hack (1982), which itself descended from Rogue (1980), the original roguelike game. Development began in 1987 by the NetHack DevTeam, with the name reflecting its origins as a collaborative project over the early internet. It became one of the most influential games in computer gaming history, inspiring countless roguelikes and the "roguelike" genre. The game continues active development, with version 3.6 released in 2015 after a 12-year hiatus.


