moria
classic single-player dungeon exploration game
TLDR
SYNOPSIS
moria [options] [savefile]
DESCRIPTION
Moria is a classic single-player dungeon exploration game (roguelike). The player creates a character, buys equipment in the town and descends through increasingly dangerous levels of a dungeon, fighting monsters and collecting treasure. The ultimate goal is to kill the Balrog on level 50, 2,500 feet underground.Moria features permadeath, randomly generated levels and ASCII graphics. Most Linux distributions ship the modernised Umoria 5.7 codebase under the name moria.
PARAMETERS
savefile
Savefile to create or restore (default game.sav, or moria.save on older builds).-n
Force start of a new game.-r
Enable roguelike key set on startup (missing in Umoria 5.7.x releases; use = in-game there).-d
Display high scores and exit.-s NUMBER
Game seed, a decimal number up to 2147483647.-w
Wizard (debug) mode; can resurrect a dead character. Games are not scored.-v
Print version and exit.-h
Display usage help.
PREVIEW
##########
#........# ####
#..@.....+###+..#
#....k...# #.>#
#####.#### ####
#.#
Str:18 HP:24 AC:6 L:250ftCONTROLS
hjkl yubn - Move (with -r)
i / e - Inventory / equipment
w / t - Wear / take off
m / p - Cast spell / pray
f - Fire or throw
q / r - Quaff potion / read scroll
< / > - Go up / down stairs
R - Rest
= - Set options
? - Command summary
Ctrl-X - Save and quit
CHARACTER CLASSES
Ranger, Paladin
INSTALL
CAVEATS
Permadeath: the savefile is deleted when the character dies. Older 5.5/5.6 builds use different flags (-o original keys, -s show scores, -S own scores only). The key set can also be switched in-game with =.
HISTORY
Moria was developed at the University of Oklahoma by Robert Alan Koeneke starting in 1983, inspired by Rogue. Jim Wilson ported it to C as Umoria in 1987, and it became the ancestor of Angband and many other roguelikes. Umoria was released under the GPL in 2008 and has been modernised in C++ since 2017.
