luanti
voxel game engine and sandbox game
TLDR
Start the game
SYNOPSIS
luanti [--server] [--address addr] [--world path] [--game name] [options]
DESCRIPTION
Luanti (formerly Minetest) is a voxel game engine and sandbox game. Players explore, build, and modify procedurally generated worlds made of cubic blocks.
The engine supports modding through Lua scripts. Games are modpacks that define gameplay, blocks, crafting, and creatures. The default Minetest Game provides survival and creative modes.
Multiplayer servers host persistent worlds where players collaborate or compete. Servers can run different games with custom rules and content.
World data stores in SQLite by default, with options for LevelDB or PostgreSQL for larger servers. Map generation uses various algorithms for terrain, caves, and structures.
Content is available through the built-in content browser, including games, mods, and texture packs from the community.
PARAMETERS
--server
Run as dedicated server.--address ADDR
Address to connect to or bind.--port PORT
Network port (default 30000).--world PATH
Path to world directory.--worldname NAME
World name in worlds directory.--game, --gameid ID
Game to use.--name NAME
Player name.--password PASS
Password for server.--config FILE
Configuration file.--info
Print more information.--verbose
Print even more information.--terminal
Run in terminal mode (server).--migrate BACKEND
Migrate world to different backend.--version
Print version.--help
Show help.
CAVEATS
Performance depends on hardware and world complexity. Large servers need tuning. Some mods may conflict. The engine was renamed from Minetest to Luanti in 2024.
HISTORY
Minetest was created by Perttu Ahola (celeron55) in 2010, inspired by Minecraft and InfiniMiner. It was designed as an open-source, moddable voxel engine. In 2024, the project was renamed to Luanti to establish its own identity separate from Minecraft.
SEE ALSO
luantiserver(1), minetestserver(1)
