godot

godot

TLDR

Run a project if the current directory contains a project.godot file, otherwise open the project manager

>_ godot
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Edit a project (the current directory must contain a project.godot file)

>_ godot -e
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Open the project manager even if the current directory contains a project.godot file

>_ godot -p
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Export a project for a given export preset (the preset must be defined in the project)

>_ godot --export [preset] [output_path]
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Execute a standalone GDScript file (the script must inherit from SceneTree or MainLoop)

>_ godot -s [script.gd]
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