godot
Open-source game engine and editor
TLDR
Start Godot editor
$ godot
Open project$ godot --path [project-dir]
Run project$ godot --path [project-dir] --main-pack [game.pck]
Export project$ godot --headless --export-release "[preset]" [output]
Run script$ godot --script [script.gd]
SYNOPSIS
godot [options] [scene]
DESCRIPTION
Godot is the Godot game engine editor and runtime. It provides a complete game development environment with 2D/3D rendering, physics, scripting, and export capabilities.
The engine uses GDScript, C#, or C++ for game logic and supports export to desktop, mobile, and web platforms. Headless mode enables CI/CD pipelines for automated builds and testing.
PARAMETERS
SCENE
Scene file to open.--path DIR
Project directory.--editor, -e
Start editor mode.--headless
No window mode.--export-release PRESET
Export with preset.--script SCRIPT
Run script.--help
Display help information.
CAVEATS
Resource-intensive for 3D. GDScript has learning curve. Export templates needed for platforms.
HISTORY
Godot was created by Juan Linietsky and Ariel Manzur, open-sourced in 2014, becoming a popular free game engine.
