godot

godot

TLDR

Run a project if the current directory contains a project.godot file, otherwise open the project manager

$ godot
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Edit a project (the current directory must contain a project.godot file)

$ godot -e
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Open the project manager even if the current directory contains a project.godot file

$ godot -p
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Export a project for a given export preset (the preset must be defined in the project)

$ godot --export [preset] [output_path]
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Execute a standalone GDScript file (the script must inherit from SceneTree or MainLoop)

$ godot -s [script.gd]
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