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godot

Open-source game engine and editor

TLDR

Start Godot editor

$ godot
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Open project
$ godot --path [project-dir]
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Run project
$ godot --path [project-dir] --main-pack [game.pck]
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Export project
$ godot --headless --export-release "[preset]" [output]
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Run script
$ godot --script [script.gd]
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SYNOPSIS

godot [options] [scene]

DESCRIPTION

Godot is the Godot game engine editor and runtime. It provides a complete game development environment with 2D/3D rendering, physics, scripting, and export capabilities.
The engine uses GDScript, C#, or C++ for game logic and supports export to desktop, mobile, and web platforms. Headless mode enables CI/CD pipelines for automated builds and testing.

PARAMETERS

SCENE

Scene file to open.
--path DIR
Project directory.
--editor, -e
Start editor mode.
--headless
No window mode.
--export-release PRESET
Export with preset.
--script SCRIPT
Run script.
--help
Display help information.

CAVEATS

Resource-intensive for 3D. GDScript has learning curve. Export templates needed for platforms.

HISTORY

Godot was created by Juan Linietsky and Ariel Manzur, open-sourced in 2014, becoming a popular free game engine.

SEE ALSO

unity(1), blender(1)

> TERMINAL_GEAR

Curated for the Linux community

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> TERMINAL_GEAR

Curated for the Linux community