gamescope
Run games in a separate composited environment
TLDR
Run a program with gamescope on the terminal
Run a game with gamescope through Steam
Upscale a 720p game to 1440p with integer scaling
Limit a vsynced game to 30 FPS
Launch Steam in Big Picture Mode and integrate with gamescope
Specify which display to prefer
Toggle fullscreen
Display help
SYNOPSIS
gamescope [options] [--] [command [args...]]
PARAMETERS
-h, --help
Show help message and exit
-v, --version
Print version information
-C, --config <FILE>
Load configuration from FILE
-w <WIDTH>, --width <WIDTH>
Set application render width
-h <HEIGHT>, --height <HEIGHT>
Set application render height
-W <WIDTH>, --output-width <WIDTH>
Set output/display width
-H <HEIGHT>, --output-height <HEIGHT>
Set output/display height
-e, --expose
Run as regular (toplevel) Wayland window
-N, --nested
Use nested Wayland backend
-f, --force-windows
Force game into windowed mode
-F, --fullscreen
Force game into fullscreen
-S, --force-fullscreen
Force exclusive fullscreen
-r <RATE>, --max-framerate <RATE>
Limit game framerate to RATE
--fps-limit <FPS>
Limit compositor FPS
-i, --input-focus
Force input focus to game window
--adaptive-sync
Enable VRR/adaptive sync
--hdr-enabled
Enable HDR output
--backend <BACKEND>
Select backend (auto, drm, wayland, headless)
--drm-device <DEVICE>
Use specific DRM device
-D, --desktop-resolution
Match host desktop resolution
--dim-idle
Dim inactive outputs
--show-cursor
Always show cursor
--hide-cursor
Hide cursor in game
--debug-fps
Overlay FPS counter
--force-grab-cursor
Grab and hide cursor
DESCRIPTION
Gamescope is a Wayland compositor designed specifically for running games and applications in a controlled environment. Developed by Valve for the Steam Deck, it creates a nested compositor session that decouples the game's rendering resolution from the display output. This enables features like precise scaling (integer, fractional, super-resolution), HDR tone mapping, variable refresh rate (VRR), FPS limiting, and advanced input handling including mouse warping and controller passthrough.
It runs games (via XWayland or native Wayland) fullscreen or windowed, applying post-processing effects while minimizing latency. On desktops, it's used to enhance Wayland gaming by providing Steam Deck-like visuals and performance tweaks. Gamescope supports multiple backends (DRM/KMS primary, nested Wayland, headless), multi-monitor setups, and configuration files. Ideal for Proton/Steam games lacking native scaling, it improves sharpness on high-DPI displays without DSR/FSR hacks.
Key benefits include automatic cursor hiding, idle dimming, and debug overlays for FPS/Timings. It's lightweight, wlroots-based, and integrates with Steam's launch options via %command%.
CAVEATS
Requires Wayland session; X11 needs XWayland. Nested mode adds latency (~1-2ms). HDR/VRR needs compatible GPU/displays (AMD/Intel best). High scaling ratios increase CPU/GPU load. Not for general desktop compositing.
USAGE EXAMPLE
Desktop scaling: gamescope -w 1280 -h 720 -W 3840 -H 2160 -- glxgears
Steam: Add to launch options: gamescope -W 1920 -H 1080 -r 60 -- %command%
SCALING FILTERS
Supports linear, nearest, fsr, nis, integer. Use --scaler <filter> --scale-filter-method <method> for FSR/NIS upscaling.
DEBUG OVERLAYS
--debug-fps, --debug-timing, --debug-overlay for performance metrics.
HISTORY
Developed by Valve starting 2021 for Steam Deck (SteamOS 3.0). Open-sourced 2022 under ValveSoftware/gamescope GitHub repo. Built on wlroots library. Major updates for HDR (2023), nested improvements, and Steam Deck OLED support. Actively maintained for Proton gaming.


