LinuxCommandLibrary

counter-strike-2

Multiplayer FPS dedicated server

TLDR

Run a game with one map

$ [path/to]/cs2 -dedicated +map [de_dust2]
copy
Run with maximum players specified
$ [path/to]/cs2 -dedicated +map [de_dust2] -maxplayers [64]
copy
Run with specific IP and port
$ [path/to]/cs2 -dedicated +map [de_dust2] -ip [1.2.3.4] -port [27015]
copy
Shut down the server (interactive)
$ quit
copy

SYNOPSIS

cs2 [options] [+commands]

DESCRIPTION

Counter-Strike 2 dedicated server hosts headless game servers for multiplayer matches. It runs without a graphical interface and can be managed via console commands or RCON (Remote Console) for remote administration.
The server can be configured through command-line parameters, console commands, and configuration files. It supports custom game modes, maps, plugins, and administrative controls. Dedicated servers are essential for hosting competitive matches, community servers, and private games with specific rule sets.
Server performance depends on player count, tick rate, and available system resources. The dedicated server is distributed via SteamCMD and requires Steam authentication to run.

PARAMETERS

-dedicated

Run as dedicated server
+map mapname
Specify the map to load
-maxplayers count
Maximum number of players
-ip address
Server IP address to bind
-port port
Server port (default: 27015)

CONFIGURATION

game/csgo/cfg/server.cfg

Server configuration including hostname, passwords, game rules, and administrative settings.

CONSOLE COMMANDS

quit

Shut down the server
changelevel map
Change to a different map
status
Show server status

CAVEATS

Requires Steam and valid game files. Server hardware requirements depend on player count. Network configuration (port forwarding, firewall) needed for public servers.

SEE ALSO

> TERMINAL_GEAR

Curated for the Linux community

Copied to clipboard

> TERMINAL_GEAR

Curated for the Linux community